Hi Community, I have a case where I work with osg::Image on the CPU and uploading it to a osg::Texture object. However, it is terribly slow - the osg::Image is modified on each frame.
Any hints techniques for this tip of task? Thanks a bunch as always! Nick -- trajce nikolov nick
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org