Hi Trajce,
Hi Community,

I have a case where I work with osg::Image on the CPU and uploading it to a osg::Texture object. However, it is terribly slow - the osg::Image is modified on each frame.

Any hints techniques for this tip of task?
1. Make sure it is not resized during upload (NPOT)
2. If possible try to keep it on the GPU. I.e. try to move your CPU-algorithm to the GPU.

Cheers
Sebastian

Thanks a bunch as always!

Nick

--
trajce nikolov nick


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