Hi Trajce,
Hi Community,
I have a case where I work with osg::Image on the CPU and uploading it
to a osg::Texture object. However, it is terribly slow - the
osg::Image is modified on each frame.
Any hints techniques for this tip of task?
1. Make sure it is not resized during upload (NPOT)
2. If possible try to keep it on the GPU. I.e. try to move your
CPU-algorithm to the GPU.
Cheers
Sebastian
Thanks a bunch as always!
Nick
--
trajce nikolov nick
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