Hi Sebastian,

it is TextureRectangle so NPOT is not an issue. Also, I am using the
osg::Image for transfer of data from the CPU to the GPU, so it is not
possible to have it all in the GPU. Thanks anyway though!

Nick

On Wed, Oct 29, 2014 at 12:10 PM, Sebastian Messerschmidt <
[email protected]> wrote:

>  Hi Trajce,
>
> Hi Community,
>
>  I have a case where I work with osg::Image on the CPU and uploading it
> to a osg::Texture object. However, it is terribly slow - the osg::Image is
> modified on each frame.
>
>  Any hints techniques for this tip of task?
>
> 1. Make sure it is not resized during upload (NPOT)
> 2. If possible try to keep it on the GPU. I.e. try to move your
> CPU-algorithm to the GPU.
>
> Cheers
> Sebastian
>
>
>  Thanks a bunch as always!
>
>  Nick
>
>  --
> trajce nikolov nick
>
>
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-- 
trajce nikolov nick
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