Am 24.11.2014 11:38, schrieb Trajce Nikolov NICK:
HI Sebastian,

thanks for the reply. I also have vegetation generated on the GPU, works really fine - like 5mil trees on 60Hz. Now I want to try HW instancing for moving models - your NodeVisitor is good idea to have any geometry instantiable.

What was your start point? Did you also try the code from the blog I found or you did it your self? For some reason the code on the blog is not working and I am struggling to try to fix it since it has really nice implementation and ideas I am learning now.
I started with the osgforest example

Nick

On Mon, Nov 24, 2014 at 10:28 AM, Sebastian Messerschmidt <[email protected] <mailto:[email protected]>> wrote:

    And again:

    The example I was looking for was in the submissions, called:

    [osg-submissions] New example : culling and LODing performed on
    GPU side

    Unfortunately Robert didn't approve or merge the nescessary
    changes. Maybe it went unnoticed.

    Cheers
    Sebastian

    HI Trajce,

    I implemented HW Instancing using the UBO and texture approach
    using the osgforest example as a guide.
    The majority of the work in my project lied in developing a
    visitor making "arbitrary" geometry nodes instanceable.
    I also experimented with geometry shader based billboard
    instancing, which worked nice for trees etc.
    And I do remember some example featuring GPU culling and
    instancing, but I cannot find it in the mailing list right now


    Hi Community

    I found this blog
    
http://3dcgtutorials.blogspot.de/2013/09/instancing-with-openscenegraph-part-ii.html
    and found it very interesting. Although the description is very
    well written the code samples seams incomplete and sort of
    outdated. Was to ask you if any of you have done some work with
    this and is willing to share hints, code snippets?

    Thanks a bunch as always,
    Nick

-- trajce nikolov nick


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trajce nikolov nick


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