Hi Roman,

this is exactly what I am trying to achieve. Sebastian's hint for writing a
NodeVisitor to make any model instantiable is what I am trying to write
just about this moment. Once I complete some working version I will post my
code, no problem. Maybe Sebastian can provide some snips from his
NodeVisitor as well ;-)

Nick

On Mon, Nov 24, 2014 at 1:43 PM, Roman Grigoriev <[email protected]>
wrote:

> Hi, Nick!
> Long time ago I tried to implement model with moving parts instancing. For
> forests it works OK but when you have many moving parts you have to once
> collect matrices and after send it to TBO to render. Also there are a lot
> of state switches in model. Another difficulty is model picking and also
> bounding box calculation. So I gave up.
> And if you implemented it now could you please drop a code to view it.
>
>
> Thank you!
>
> Cheers,
> Roman
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61815#61815
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to