Hi,Nick! Also for some speedup I've read that it's good to store matrices as position and quatertion, and resore ModelViewMatrix in vertex shader because vertex calcualtion is very fast on modern GPU, and scale is not aplicable to this calculations.
Thank you! Cheers, Roman ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61823#61823 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

