Hi, Nick! Long time ago I tried to implement model with moving parts instancing. For forests it works OK but when you have many moving parts you have to once collect matrices and after send it to TBO to render. Also there are a lot of state switches in model. Another difficulty is model picking and also bounding box calculation. So I gave up. And if you implemented it now could you please drop a code to view it.
Thank you! Cheers, Roman ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61815#61815 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

