Hi osgusers and Bjorn, Very good work indeed! I tested latest svn on a Windows 8 PC and it works fine so far. I confirm it works without judder on Direct Mode, also with positional tracking I had no paricular issue into integrating the oculus viewer with our walk manipulator.
Just a question: are there significant differences in performance on the long run / scaling up to complex models when using the composite viewer approach (compositeviewerexample) rather than view config (viewconfigexample) or basic viewerexample? All the best On Thu, Feb 26, 2015 at 10:14 AM, Robert Osfield <[email protected]> wrote: > Hi Max, > > On 25 February 2015 at 19:26, Max Maslov <[email protected]> wrote: > >> Is there any OSG apps with Oculus support? >> > > I am not sure the status of range of publicly available OSG apps that have > Oculus support but there are several OSG users discussing work with it. > One package that has just gone public with Oculus support is Vizard 5.1 > from WorldViz.com: > > > http://www.worldviz.com/newsletter/vizard-5-1?utm_source=wysija&utm_medium=email&utm_campaign=2015_02_Newsletter > > >> And looking forward to supporting Samsung Gear VR. 8) >> > > I don't know that situation with Samsung Gear. It's based on a Galaxy > Note 4 display so limits one to using a specific Android device. I do like > the idea of standalone VR headset though. > > Robert. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Bruno Fanini *3D Graphics, Natural Interaction Developer & Digital Artist*
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