it took a little digging on their web site, but here's the list of editions
and their specific features.
http://www.worldviz.com/products/vizard#Editions

it seems the Light Edition will annoy you with a persistent watermark and
there are restrictions regarding packaging and distributing your created
works: "In both Vizard Free and Vizard Lite, published executables are
branded and exit after 5 minutes."
Customization of rendering and scene graph also isn't available in the Lite
edition.


2015-03-09 9:08 GMT+01:00 Christian Buchner <[email protected]>:

>
> This Vizard product looks neat - and it's based on OpenSceneGraph. Wow.
> Would anyone know the specific limitations of the Vizard Lite Edition?
>
>
> 2015-02-26 10:14 GMT+01:00 Robert Osfield <[email protected]>:
>
>> Hi Max,
>>
>> On 25 February 2015 at 19:26, Max Maslov <[email protected]>
>> wrote:
>>
>>> Is there any OSG apps with Oculus support?
>>>
>>
>> I am not sure the status of range of publicly available OSG apps that
>> have Oculus support but there are several OSG users discussing work with
>> it.  One package that has just gone public with Oculus support is Vizard
>> 5.1 from WorldViz.com:
>>
>>
>> http://www.worldviz.com/newsletter/vizard-5-1?utm_source=wysija&utm_medium=email&utm_campaign=2015_02_Newsletter
>>
>>
>>> And looking forward to supporting Samsung Gear VR.  8)
>>>
>>
>> I don't know that situation with Samsung Gear.  It's based on a Galaxy
>> Note 4 display so limits one to using a specific Android device.  I do like
>> the idea of standalone VR headset though.
>>
>> Robert.
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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