it took a little digging on their web site, but here's the list of editions and their specific features. http://www.worldviz.com/products/vizard#Editions
it seems the Light Edition will annoy you with a persistent watermark and there are restrictions regarding packaging and distributing your created works: "In both Vizard Free and Vizard Lite, published executables are branded and exit after 5 minutes." Customization of rendering and scene graph also isn't available in the Lite edition. 2015-03-09 9:08 GMT+01:00 Christian Buchner <[email protected]>: > > This Vizard product looks neat - and it's based on OpenSceneGraph. Wow. > Would anyone know the specific limitations of the Vizard Lite Edition? > > > 2015-02-26 10:14 GMT+01:00 Robert Osfield <[email protected]>: > >> Hi Max, >> >> On 25 February 2015 at 19:26, Max Maslov <[email protected]> >> wrote: >> >>> Is there any OSG apps with Oculus support? >>> >> >> I am not sure the status of range of publicly available OSG apps that >> have Oculus support but there are several OSG users discussing work with >> it. One package that has just gone public with Oculus support is Vizard >> 5.1 from WorldViz.com: >> >> >> http://www.worldviz.com/newsletter/vizard-5-1?utm_source=wysija&utm_medium=email&utm_campaign=2015_02_Newsletter >> >> >>> And looking forward to supporting Samsung Gear VR. 8) >>> >> >> I don't know that situation with Samsung Gear. It's based on a Galaxy >> Note 4 display so limits one to using a specific Android device. I do like >> the idea of standalone VR headset though. >> >> Robert. >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >
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