Hi Joe,
Hi,
Thanks all for the help, i succeded writing a function which splits the
geometry :)
Nice to hear that
So now im in other issue.. The original model has texture. When i split the
geometries i want to keep the texture for each part (every new geode of part of
the model will include the right texture part)
Anyone has idea how to approach that ?
Simply clone the textures associated with the state set and clone the
texture coordinates of the geometry too. You could later optimize by
checking which texture/texture part is indeed used, but I guess that
would be overkill.
Cheers
Sebastian
Thank you!
Cheers,
Joe
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http://forum.openscenegraph.org/viewtopic.php?p=64206#64206
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