Hi Joe,
Hi,
Thanks all for the help, i succeded writing a function which splits the 
geometry :)
Nice to hear that

So now im in other issue.. The original model has texture. When i split the 
geometries i want to keep the texture for each part (every new geode of part of 
the model will include the right texture part)
Anyone has idea how to approach that ?
Simply clone the textures associated with the state set and clone the texture coordinates of the geometry too. You could later optimize by checking which texture/texture part is indeed used, but I guess that would be overkill.

Cheers
Sebastian


Thank you!

Cheers,
Joe

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