Hi Joe
Hey sebastian, thank you for the fast reply :)

Im kind of new to this.. Im using a built model and have no idea how it was 
constructed.
Ive tried cloning the stateset but it seems it doesnt have one (but it does 
have texture, i can tell by loading the model and viewing it)
Then there must be a stateset somewhere ;-)
One option is to traverse the model's graph with a visitor (either traversing the root downwards until you encounter a state set with texture attributes) or upwards (finding parents with the appropriate stateset). More importantly you will have to copy the texture coordinates for the splits in order to have textures working for the splits. Take a look at the examples regarding the visitors and modifying/copying the uv-coordinates.

Cheers
Sebastian
How can it be ?

Thank you!

Cheers,
Joe

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