Haha thanks.
Well, from my checks, the stateset i copied (entirely. Cloned it and put it in 
the new - part model), was the only one in the model! 
The model is very simple - just a geode holding a geometry. I looked for a 
stateset in the geode - by doing geode->getStateset, but it returned NULL so i 
figured only the geometry - geode->getDrawable(0)->asGeometry() is holding a 
stateset. I took the stateset from the geometry and cloned it into the new - 
part of model. 
It resulted as what i said.. The texture is there but positioned all wrong

Cant upload the model unfortunetly :(

Do you have an idea what the problem can be ?
Thank you so much :)

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64228#64228





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to