Jan Ciger wrote:
> 
> Hum, alright. I was searching the documentation and the changelogs for
> this but haven't seen it mentioned anywhere.


Hi Jan,

You will find it on page 22 in the 0.7 developer guide. It is a bit hidden 
inside the ovrLayerType_EyeFov description, the section about DepthTexture:

"Provides depth data for the EyeFovDepth layer type, and is used by positional 
timewarp to try to apply the correct parallax for the layer..." 

Michael Antonov also mentions it in a post on the Oculus blog:
https://developer.oculus.com/blog/asynchronous-timewarp-examined/

Best regards
Björn

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