Jan Ciger wrote: > > Hum, alright. I was searching the documentation and the changelogs for > this but haven't seen it mentioned anywhere.
Hi Jan, You will find it on page 22 in the 0.7 developer guide. It is a bit hidden inside the ovrLayerType_EyeFov description, the section about DepthTexture: "Provides depth data for the EyeFovDepth layer type, and is used by positional timewarp to try to apply the correct parallax for the layer..." Michael Antonov also mentions it in a post on the Oculus blog: https://developer.oculus.com/blog/asynchronous-timewarp-examined/ Best regards Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65049#65049 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

