cbuchner1 wrote:
> let me use this thread to suggest a new feature. I would like the positional 
> tracking of the osgoculusviewer to be optional, possibly by calling a member 
> function oculusDevice->setPositionTracking(false);
> 


Hi Christian,

I have now added the feature to toggle the positional tracking (using the X-key 
on the keyboard). The state is handled inside the event handler which calls the 
following function in OculusDevice:


Code:
void OculusDevice::setPositionalTrackingState(bool state)



Best regards,
Björn

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http://forum.openscenegraph.org/viewtopic.php?p=65045#65045





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