cbuchner1 wrote: > let me use this thread to suggest a new feature. I would like the positional > tracking of the osgoculusviewer to be optional, possibly by calling a member > function oculusDevice->setPositionTracking(false); >
Hi Christian, I have now added the feature to toggle the positional tracking (using the X-key on the keyboard). The state is handled inside the event handler which calls the following function in OculusDevice: Code: void OculusDevice::setPositionalTrackingState(bool state) Best regards, Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65045#65045 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

