-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello,
On 05/09/15 21:59, Björn Blissing wrote: > Hi Christian, > > Well, the simplest way of disabling the positional tracking is > just to physically cover the lens of the Oculus Camera. ;) > > I could make an option to disregard the positional information > from the Oculus SDK. But since the new compositor framework > introduced in Oculus SDK 0.6 the time-warp feature is enabled by > default. So even if we don't use the positional information from > the SDK, the positional information would be used in warping of the > image (postional timewarp). So depending on how you overlay your > video feed you may get strange juddering because of this feature. > AFAIK, the timewarp uses only the current orientation from the high-speed IMU that is on board. I have never heard about "positional timewarp" being used (or even being developed). It probably wouldn't make much sense, because the position tracker is much slower - around 60-120fps - compared to the IMU. So you wouldn't be likely to get a "new" information towards the end of the frame warranting a reprojection/warping. J. -----BEGIN PGP SIGNATURE----- Version: GnuPG v2 iD8DBQFV7B1Wn11XseNj94gRAosaAJ99Ady2i7IhJ9tcGN1tgKWCudSznQCeOufU EaLvtVkeXlf1YcX5hIwB0YA= =hpuj -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org