Hi, I compiled OSG 3.4.0 from source and ran osgviewer to load the following models: cessna, cow, cube_mapped_torus. All models render correctly.
I also ran osgshadercomposition, which renders five instances of each model mentioned above. However, for each run, the last three instances lack texture. 1) I just want to ask if anyone has seen this symptom and if there's a work around. Hopefully, it is an environment issue that's easy to fix. 2) My own debugging indicates that texcoord = gl_MultiTexCoord0.xy; may be assigning 0 to texcoord. 3) I also searched a little bit and invoked State::setUseModelViewAndProjectionUniform() State::setUseVertexAttributeAliasing() both to true. The base color seems to switch from white to blue. But the texture is still missing. Any help is greatly appreciated. Ge Linux j 4.3.0-1-amd64 #1 SMP Debian 4.3.3-7 (2016-01-19) x86_64 GNU/Linux 05:00.0 VGA compatible controller [0300]: NVIDIA Corporation GK106GL [Quadro K4000] [10de:11fa] (rev a1) NVidia driver version 340.96 ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66221#66221 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

