Hi Sebastian, I don't need cube map to work. Please don't waste your time.
I was just going through OSG examples to understand how OSG can load arbitrary models while using core profile. I got some OSG files loaded successfully by following osgshadercomposition, basically add some directional light and enable texture0. However, when I tried some other files (see attached), my solution did not work. Since I am relatively new to OSG and OpenGL, my plan is to write a minimal example that can expose the flaws in my understanding. Thank you for your kind input. Cheers, Ge PS: I don't think the problem is in the DAE plugin, because osgviewer works using the same DAE plugin. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66253#66253 Attachments: http://forum.openscenegraph.org//files/modelstar_912.gz _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

