Hi Sebastian,

I don't need cube map to work. Please don't waste your time.

I was just going through OSG examples to understand how OSG can load arbitrary 
models while using core profile.

I got some OSG files loaded successfully by following osgshadercomposition, 
basically add some directional light and enable texture0.

However, when I tried some other files (see attached), my solution did not 
work. Since I am relatively new to OSG and OpenGL, my plan is to write a 
minimal example that can expose the flaws in my understanding.

Thank you for your kind input.

Cheers,
Ge

PS: I don't think the problem is in the DAE plugin, because osgviewer works 
using the same DAE plugin.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66253#66253




Attachments: 
http://forum.openscenegraph.org//files/modelstar_912.gz


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