Hi Ge,

The cube-mapped torus won't work with the shaders from the composition ... It uses TexGen which is a fixed function feature. In order to generate cube-map texture coordinates you need to adapt the shader. (use the normal to to perform a lookup into the cubemap sampler)
E.g. the shader-composition example is suited for basic texturing only.

Cheers
Sebastian
Hi Sebastian,

Thanks for checking out my post. Your input gives me a reference point that 
confirms my environment might be the problem.

I was loading cube_mapped_torus.osgt from OpenSceneGraph-Data-3.4.0.zip. Please 
see attached screen shot.

I'll follow your advice to disable composition and see what happens.

Cheers,
Ge

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