Hi Ge,
The cube-mapped torus won't work with the shaders from the composition ... It uses TexGen which is a fixed function feature. In order to generate cube-map texture coordinates you need to adapt the shader. (use the normal to to perform a lookup into the cubemap sampler)
E.g. the shader-composition example is suited for basic texturing only. Cheers Sebastian
Hi Sebastian, Thanks for checking out my post. Your input gives me a reference point that confirms my environment might be the problem. I was loading cube_mapped_torus.osgt from OpenSceneGraph-Data-3.4.0.zip. Please see attached screen shot. I'll follow your advice to disable composition and see what happens. Cheers, Ge ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66248#66248 Attachments: http://forum.openscenegraph.org//files/2016_02_09_140007_800x600_scrot_156.png _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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