Hi Ge,

Which model are you loading? If it has no texture coordinates and texture assigned you won't see much ;-) Also you can try to remove the ifdef for the textures to see if it has to do anything with the composition. I'm successfully using the shadercomposition from the very beginning and haven't found any related issues.

Cheers
Sebastian
Hi,

I compiled OSG 3.4.0 from source and ran osgviewer to load the following 
models: cessna, cow, cube_mapped_torus. All models render correctly.

I also ran osgshadercomposition, which renders five instances of each model 
mentioned above. However, for each run, the last three instances lack texture.

1) I just want to ask if anyone has seen this symptom and if there's a work 
around. Hopefully, it is an environment issue that's easy to fix.

2) My own debugging indicates that

texcoord = gl_MultiTexCoord0.xy;

may be assigning 0 to texcoord.

3) I also searched a little bit and invoked

State::setUseModelViewAndProjectionUniform()
State::setUseVertexAttributeAliasing()

both to true. The base color seems to switch from white to blue. But the 
texture is still missing.

Any help is greatly appreciated.

Ge

Linux j 4.3.0-1-amd64 #1 SMP Debian 4.3.3-7 (2016-01-19) x86_64 GNU/Linux
05:00.0 VGA compatible controller [0300]: NVIDIA Corporation GK106GL [Quadro 
K4000] [10de:11fa] (rev a1)
NVidia driver version 340.96

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