Hi Jannik,

I forgot to mention it, I don't realize originally that it'd work for
your usage case just calling drawable-->dirtyGLObjects() should be
sufficient addition to get the arrays to update automiatcally without
needing to set DataVaraince to DYNAMIC.

I'm now considering adding a STREAM variant to the DataVaraince enum
which will hint the draw traversal that data is dynamically updated by
not reallocated, but not prevent the next frame from running,

I will have a look at these when I return next week.

Robert,
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to