Hi Jannik, I forgot to mention it, I don't realize originally that it'd work for your usage case just calling drawable-->dirtyGLObjects() should be sufficient addition to get the arrays to update automiatcally without needing to set DataVaraince to DYNAMIC.
I'm now considering adding a STREAM variant to the DataVaraince enum which will hint the draw traversal that data is dynamically updated by not reallocated, but not prevent the next frame from running, I will have a look at these when I return next week. Robert, _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

