Hi Robert,

I can confirm that using dirtyGLObjects() does update the geometry.

I found a new bug, there seems to be a state leak somewhere in the interaction 
of osgUtil::IncrementalCompileOperation, VAO and dynamic geometry. It's a weird 
issue that comes and goes, some static meshes either flickering in/out of 
existance or having their vertices garbled. I am still trying to nail down the 
conditions for this elusive bug, and trying to create a reproducible example. 
Will update you with new findings.

Cheers,
Jannik

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