HI Wang, On 19 August 2016 at 02:35, wang dexing <wangdexin...@gmail.com> wrote: >> I have outlined why mixing scene graph state with the rendering back-end is >> a bad idea. > > Could you tell me where I can read it?
My earlier reply to you. > By the way,I don't mix scene graph state with the rendering back-end,but make > it possible,since I only add an extension layer above Geometry to manage > 'vao'.You can do other things except that,for example,choose 'vbos' that you > want from different 'Geometrys' to form a new drawing object(or sharing > 'vbos' in other words). > I know you best job in latest incarnation,and I'm not here to let you make > any changes.I only want to discuss its possibility.Maybe we can discuss in a > pleasant way,not so serious.javascript:emoticon(':D') I'm sorry but I'm not the business of endlessly discussing options, I have already looked what you have written and feel it's a bad idea, there is little to gain from endlessly going over it. I don't owe you a detailed essay on scene graphs to explain why. I have poured a great deal of my time, unpaid, into the VAO implementation, my focus is on rapping up this implementation and getting OSG-3.6 out the door. Anything that is distraction from this task is something I have to minimise and why I'm rather fed up having to reply to a dead-end thread that you are trying to keep alive. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org