Hi Robert

I've tried to test "vertex_array_object" branch with MacOSX to run 
osgsimplegl3. Does anyone has a "running" model without any shader errors to 
test this?

btw: I don't see any OSG_VERTEX_BUFFER_HINT environment variable check on the 
current source code. How can i enable the VAO support of OSG?

Cheers,
Remo

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