Hi Remoe You haven't search deep enough for OSG_VERTEX_BUFFER_HINT environment variable https://github.com/openscenegraph/OpenSceneGraph/compare/vertex_array_object src/osg/DisplaySettings.cpp 684 src/osg/state.cpp l179
And under MacOS I think you should use osgsimplegl3 example as base code for testing. AFAIK it's the simpliest way to work with a core profile. remoe wrote: > Hi Robert > > I've tried to test "vertex_array_object" branch with MacOSX to run > osgsimplegl3. Does anyone has a "running" model without any shader errors to > test this? > > btw: I don't see any OSG_VERTEX_BUFFER_HINT environment variable check on the > current source code. How can i enable the VAO support of OSG? > > Cheers, > Remo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68429#68429 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org