Hi Ali,

One way of constraining rendering is to use osg::ClipNode - this
allows you to place one or more osg::ClipPlane (wrapper around
glClipPlane).  Have a look at the osgclip example, to run it use:

   osgclip cow.osgt

Robert.

On 26 March 2018 at 15:39, Ali Ozdin <[email protected]> wrote:
> I draw a complex geometry. I am changing the position of that geometry with a 
> nodecallback by giving random position values on the screen. There is no 
> problem until here.
>
> I dont want to show whole geometry to the user. I want to define a rectangle 
> and I want to show only the geometry's specific part inside a rectangle on 
> the screen. In other words, I want to show only geometry's specific part 
> intersects that rectangle.
>
>
>
> How can I achieve this?
>
> Thanks,
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=73173#73173
>
>
>
>
>
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