Hi Ali, When you put nodes underneath a ClipNode those nodes should inherit the required GL_CLIP_PLANEi, so in theory it should work right, however, as I've never mixed osgText with clipping I can only say I don't see a reason in principle when it wouldn't work. If you put the subgraphs you want to clip in a different subgraph you'll need to set the GL_CLIP_PLANEi.
Robert. On 28 March 2018 at 08:46, Ali Ozdin <[email protected]> wrote: > Hi Robert, > > Firstly, I am using osg 3.4.1. However I dont enable any GL_CLIP_PLANEi but > all geometry in geodeForgeomRight works well except osgText geometries. > Sample code is below: > > > Code: > > osg::ClipNode* clipped_subgraph; > osg::ref_ptr<osg::Geode> geodeForgeomRight; > > osg::ref_ptr<osgText::Text> bottomAltitudeText = new osgText::Text; > osg::Vec3 position( (SCREEN_WIDTH * 0.64) + bigLineLength, (i/2)*lineBreak, > 0.0f); > std::string timesFont("fonts/arial.ttf"); > bottomAltitudeText->setAlignment(osgText::TextBase::AlignmentType::LEFT_CENTER); > bottomAltitudeText->setFont(timesFont); > bottomAltitudeText->setColor( osg::Vec4f(0.f, 255.f,0.f,1.f) ); > bottomAltitudeText->setPosition(position); > bottomAltitudeText->setText("hello world" ); > bottomAltitudeText->setCharacterSize(15.0); > geodeForgeomRight->addDrawable( bottomAltitudeText.get() ); > > > osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform(); > mt->addChild(geodeForgeomRight.get()); > > clipped_subgraph = new osg::ClipNode; > double xMin,yMin, zMin, xMax, yMax, zMax; > xMin = (SCREEN_WIDTH * 0.64); > yMin = SCREEN_HEIGHT*0.6 - 17*lineBreak; > zMin = 0.0f; > xMax = geodeForgeomRight.get()->getBoundingBox().xMax(); > yMax = SCREEN_HEIGHT*0.6; > zMax = 0.0f; > osg::BoundingBox bb(xMin,yMin, zMin, xMax, yMax, zMax); > clipped_subgraph->createClipBox(bb); > clipped_subgraph->addChild(mt); > > clipped_subgraph->setCullingActive(true); > mt->setUpdateCallback(new AltitudeCallBack()); > > > > > Best regards, > > > robertosfield wrote: >> Hi Ali, >> I haven't tested this specific combination of features, but in >> principle it should be just a case of enabling the GL_CLIP_PLANEi mode >> for the text subgraphs. >> >> Which version of the OSG are you using and what GL versions? >> >> The new osgText implementation in master/OSG-3.6 branch uses shaders >> so out of the box, looking at the shader I don't see any setting of >> the gl_ClipVertex so this could be a problem. I will look into this. >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> ------------------ >> Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=73188#73188 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

