On 2 April 2018 at 16:13, Robert Osfield <[email protected]> wrote: > Hi Dan, > > I think an addition of the __VERSION__ check to the text.vert shader > should be sufficient. I am doing a GL3 build to see if I can reproduce > the issue, once I have I'll figure out a fix in the shader.
I have checked in a fix to master and 3.6 branch: /https://github.com/openscenegraph/OpenSceneGraph/commit/6c055e34003312d54ffde87b881d71080361041b Robert _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

