On 2 April 2018 at 16:13, Robert Osfield <[email protected]> wrote:
> Hi Dan,
>
> I think an addition of the __VERSION__ check to the text.vert shader
> should be sufficient. I am doing a GL3 build to see if I can reproduce
> the issue, once I have I'll figure out a fix in the shader.

I have checked in a fix to master and 3.6 branch:

/https://github.com/openscenegraph/OpenSceneGraph/commit/6c055e34003312d54ffde87b881d71080361041b

Robert
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