> > If the branding is very distinct, and the word itself isn't something that > can be owned as there is lots of prior art in active use >
well the case of Apple (computer) vs Apple (the music company) was very similar: a common word and very different industries (at the time Apple was not in the music/multimedia industry). And the losers even had the name before Apple Computers was a thing. IANAL, but I would bet that using Vulkan in the name is not going to be ok. Maurizio On Thu, Jun 21, 2018 at 11:46 AM Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Chris, > > > I am not a lawyer, but I think this is in a muddy area and it concerns >> me. I don't think anyone here can answer this, probably the only way to >> know is to ask Khronos directly for their interpretation in writing. But I >> suspect the answer will be "find a different name that doesn't embed the >> Vulkan" word mark". >> >> Just hoping to avoid future pain here. I can reach out to Khronos if >> that is what seems best to do. >> > > > The of registered trademarks is something that I have considered, but > haven't official request permission from Khronous. My plan is not to use > the Vulkan logo colour, font or style in the VulkanSceneGraph logo, not > that I've really thought too much about that, other than don't be like > Vulkan. Branding similar to the OpenSceneGraph would probably make sense > as they part of the same family. If we have to then VulcanSceneGraph would > a bit naff fallback. > > If the branding is very distinct, and the word itself isn't something that > can be owned as there is lots of prior art in active use, then I would have > thought while a lawyer might say ohh absolutely not, in practice I suspect > they would be unlikely to be able to defend it court. > > Within Khronos I suspect there will be a range of views. Having a > professional grade scene graph being developed explicitly on top of Vulkan > is an asset to Vulkan adoption and promotion. If Kronous want Vulkan to > break out beyond the game market early adopters then the VulkanSceneGraph > will be a great vehicle for it. I could see that some within Khronos might > concerned that it might be viewed as Khronos project and would detract from > their own mission, but I'd hope this would be in the minority - or at least > it should be as Vulkan really needs a professional grade scene graph to > achieve widespread adoption, and having the Vulkan name in there will a > great advert for it. > > I did look at the costs of trademarking VulkanSceneGraph myself but the > for worldwide it's several tens of thousands of $ so I decided against it. > > I had considered finding a friendly Khronos member to introduce the > project to with the hope that they would advocate the project. If I were > attending Siggraph this is when I'd do it. I am open to others taking on > this role if they already have a good working relationship with members of > Khronos. > > Getting an official OK from Khronos would be something more challenging > and definitely require getting involved with some kinda of committee > discussion. Having something tangible to discuss in terms of prototype > code and design document could be useful in this process so they can have a > bit of confidence that the project is an asset rather than a risk. I am > obviously a few months away from this. > > Cheers, > Robert. > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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