On Sat, 23 Jun 2018 at 22:31, Terry Welsh <mogu...@gmail.com> wrote: > Is it worth asking if this project will be a scene graph or a > rendering engine?
It'll be a rendering+compute API based Vulkan that represent the Scene as a Graph. VulkanSceneGraph tells people exactly what it is, anything else moves away from this ability literal ground truth. As I have a degree in Engineering and Computer Science to me an engine has cylinders, or turbines that converts chemical energy into mechanical work. Use of "Engine" in gaming circles has always struck me as silly, co-opting words from other disciplines is really just marketing fluff. I like the honesty of a literal name. My technical challenge is make it compelling enough to deserve the moniker of *the* Vulkan Scene Graph. So I'm confident the name is best one for what the project is intended to be. The only question has to be is whether members within Khronos feel that it is a threat to their trademark or reputation enough to step forward and ask to change. I can't do anything about how they some lawyers might feel about reach of trademarks, but the better I can make the new scene graph the more likely it is to be seen as an asset to Khronos rather than a threat or hindrance. I have provided OpenGL unwavering support for 20 years, the OpenSceneGraph is part of the bedrock of the vis-sim industry and OpenGL is part of this bedrock purely because I've kept the OpenScenGraph focused on OpenGL. I would hope that Khronos value this contribution to the OpenGL ecosystem. It would be a bit of kick in the teeth for them to turn around and start being awkward now when we are embarking on another 20 years of unwavering and unabashed support for Vulkan. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org