> Just call it VSG!

There has already been a Vega Scene Graph available from MultiGen
Paradigm for years and years, so I would shy away from VSG or anything
abbreviated VSG. After all, there was some confusion with the two OSGs
last time around.

Is it worth asking if this project will be a scene graph or a
rendering engine? The primary job of OSG and other scene graphs tends
to be rendering, though the term "scene graph" is more general and can
include other scene properties like sounds, behaviors, physics, etc.
OSG is much more than just a graph data structure. Maybe "scene
engine" is more appropriate.

How about Bad Ass Scene Engine? I'm only half joking. Of course,
googling for "BASE" is a terrible idea.
- Terry
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