With core profile you must use strict syntax... see simpleGL3 example
remoe wrote: > Hi folks, > > Can someone please explain me why OpenGL on MacOSX (Core Profile 4.1) throw > the following error: > > > Code: > ERROR: Active attribute aliasing. Slot 3 unavailable for 'osg_MultiTexCoord0' > from BindAttributeLocation request. > > > > on the following sample: > > https://github.com/remoe/osgsample-2 > > When one remove the default shader from OSG: > > https://github.com/remoe/osgsample-2/blob/master/main.cpp#L205 > > with "#if 0", Then it doesn't throw an error on MacOSX. > > This sample doesn't throw an error on windows. > > Thank you! > > Cheers, > Remo ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74447#74447 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

