Hi In core context, osg wraps deprecated arrays (Vertex,Normal) to vertex array attributes that's why a few are reserved for this purpose (VertexArrayAttrib 0 to 5 If i remember). It can appears wrong but it's the choice made to preserve both gl compatibility and osg semantic. Cheers
remoe wrote: > > mp3butcher wrote: > > Sorry but it seams to me the question was answered a lot of time on the > > forum.. > > core gl context have dropped the standard fixed pipeline so in core context > > glsl you must define all your variable as old built-in (gl_XXX) have been > > removed. > > > > > Thanks, my fault :) I've fixed this. Now i can reproduce it with > SECOND_COLORS attribute index. OSG select '3' for 'osg_MultiTexCoord0' even > though it's used. This is wrong? But this is not exactly what i will > reproduce. ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74454#74454 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

