Hi
In core context, osg wraps deprecated arrays (Vertex,Normal) to vertex array 
attributes that's why a few are reserved for this purpose (VertexArrayAttrib 0 
to 5 If i remember).
It can appears wrong but it's the choice made to preserve both gl compatibility 
and osg semantic.
Cheers


remoe wrote:
> 
> mp3butcher wrote:
> > Sorry but it seams to me the question was answered a lot of time on the 
> > forum..
> > core gl context have dropped the standard fixed pipeline so in core context 
> > glsl you must define all your variable as old built-in (gl_XXX) have been 
> > removed. 
> > 
> 
> 
> Thanks, my fault :) I've fixed this. Now i can reproduce it with 
> SECOND_COLORS attribute index. OSG select '3' for 'osg_MultiTexCoord0' even 
> though it's used. This is wrong? But this is not exactly what i will 
> reproduce.


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Twirling twirling twirling toward freedom

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http://forum.openscenegraph.org/viewtopic.php?p=74454#74454





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