Sorry but it seams to me the question was answered a lot of time on the forum.. core gl context have dropped the standard fixed pipeline so in core context glsl you must define all your variable as old built-in (gl_XXX) have been removed. osg wraps them in osg_XXX but you may define your own vertex attribute array and use Program::addBindAttributeLocation to connect to your Shader Cheers
remoe wrote: > Julien, thanks for your hint, but i don't know what you mean :) I've look at > this sample: > > https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp > > > Cheers, > Remo ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74449#74449 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

