Hi folks,

Can someone please explain me why OpenGL on MacOSX (Core Profile 4.1) throw the 
following error:


Code:
ERROR: Active attribute aliasing. Slot 3 unavailable for 'osg_MultiTexCoord0' 
from BindAttributeLocation request.



on the following sample:

https://github.com/remoe/osgsample-2

When one remove the default shader from OSG:

https://github.com/remoe/osgsample-2/blob/master/main.cpp#L205

with "#if 0", Then it doesn't throw an error on MacOSX.

This sample doesn't throw an error on windows.

Thank you!

Cheers,
Remo

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http://forum.openscenegraph.org/viewtopic.php?p=74435#74435





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