Hi. I think you should post this question in a new thread.
On 4 August 2018 at 13:33, Andrew Lowe <a...@wht.com.au> wrote: > On 02/06/18 01:22, Robert Osfield wrote: >> Hi All, >> >> I am delighted to say that today I began work on VulkanSceneGraph, > > [snip] > >> >> I also will be looking into what features of modern C++ can bring to >> the table to make our lives as graphics developers easier and more >> productive, C++11, 14 and 17 are all under consideration. >> > > [snip] > > Dear all, > The above announcement has prompted me to up my skills with C++. I > started using it back in the days of the release of the HP & SGI STL > implementations, the mid to late '90s but always managed to use it as a > "super" C. I now want to learn all the new stuff and become buzz word > compliant. > > To this end, what books would people suggest I invest in to get the > latest info and the most out of the latest bits & pieces? What I aim to > be able to do is understand what Robert is doing with the new Vulcan > scenegraph, understand Boost etc and in turn make use of them. On the > other hand I don't want/need to be someone who can criticise the latest > decisions be the various standards committees :) > > Any thoughts, pointers would be greatly appreciated, > > Andrew > > p.s. A viewing of the various online stuff from MIT/Stanford/Berkley etc > is also on the to do list. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org