Hi,

pbuffer seems to be the old way of doing offscreen rendering.


Pbuffers and Frame buffer objects (FBO) are two methods for rendering to an 
offscreen buffer
The major difference between a Pbuffer and an FBO is that each Pbuffer needs 
its seperate OpenGL context, as opposed to FBOs where you can have as many FBOs 
as (sanely) possible in one OpenGL context.
Pbuffers are older and considered obsolete, the FBO extension is the best 
method for rendering to textures as of now, in my opinion.

By default osgposter uses frame buffer objects:
   osg::Camera::RenderTargetImplementation renderImplementation = 
osg::Camera::FRAME_BUFFER_OBJECT;

Thank you!

Cheers,
Catalin

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http://forum.openscenegraph.org/viewtopic.php?p=75887#75887





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