Additional note: At this time, I think it's recommended to use FBOs (Frame Buffer Objects) instead of PBuffers.
On Tue, May 21, 2019 at 3:06 PM Catalin Flower <[email protected]> wrote: > Hi, > > For future reference... > > OSG (windows at least) supports off screen rendering without any window > flashing on the screen by using pbuffer. > > When you create the Traits object, set traits->pbuffer = true; > > See example osgscreencapture, see pbuffer-only parameter. > > Start the example with osgscreencapture --pbuffer-only 512 512 cow.osg > > Thank you! > > Cheers, > Catalin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76126#76126 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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