Until you mentioned the TDM compiler suite I had not heard of it. A lot of developers/companies will only engage on something like this on a Time and Materials basis with clear goals.
The costs for engaging a bespoke port of OSG and all dependencies will not be cheap. Day rates will probably be on the order of £350 to £800 depending on if you are able to engage a developer directly or a small software house. I would suggest that you need to define clearly the following: • What Plugins you need for OSG • What Windows OS variants you need this to work on • If you need debug/release libraries • If you need 64bit and/or 32bit support • What GPU(s) you are targeting • Fixed pipeline OpenGL or modern OpenGL or both • Do you need osgQt • How you intend to perform acceptance test. I would also suggest answering some of the questions already raised such as the one from Robert ‘Could you explain what your project goals and constraints are’. I would also suggest asking yourself the question; would it be cheaper to port your application to Visual Studio? Sent from Mail for Windows 10 From: Zachary1234 Sent: 09 September 2019 10:43 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU. Back to the main thread, Dear kornerr, is there somewhere else other than AlphaPixel that could help with a TDM/GNU Win64 build, given that AlphaPixel can't help me? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76649#76649 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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