On Tue, 14 Jan 2020 at 15:26, 'Tom Pollok' via OpenSceneGraph Users < [email protected]> wrote:
> Thank you for the workaround. > > So as far as i understand you only add the texture coordinate and normal, > if there exists one with a index greater than 0 and less then the number of > normals or texture coordinates. > So that means that openscenegraph now will be able to display the textured > mesh, even if the normals are missing, right? > Yes, that's correct, you'll get a textured mesh with no normals assigned. Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/CAFN7Y%2BU_VueNJeHtW%3DtfpWf5i-mC8JQDyTrjf8F5VZwE06MyHw%40mail.gmail.com.
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

