I'm not sure this is the right mailing list for this question. Collision 
response is entirely to do with the physics library, not the scene graph. 
And it seems PQP is only a collision _detection_ library, not a collision 
response. For that you'll need something like Open Dynamics Engine (ODE).

John Donovan
Sony Computer Entertainment Europe
http://www.scee.com


[EMAIL PROTECTED] wrote on 03/08/2006 15:56:50:

> 
> Hello,
> I am fiddleing with osg and collision libraries.
> I managed to compile and run a little example using PQP collision 
library.
> Problem is I don't know how to manage collision response other that 
output a
> "collided!" message on console..
> What I am looking for is a basic stop motion when colliding for first 
person
> shooter like.
> Anyone helping ?
> Here is the source and models ( ~60K ) zipped for the sample( PQP lib 
and
> includes are in for linux, windows needs pqp installed):
> http://gabdab.altervista.org/osg/pqp-demo.zip
> 
> Thanks,
> Gab
> 
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