I guess you are right, I thought it might have been usefull to someone at least.. I think ODE is a little overhawled at the moment ( didn't find any FPS example ). It looks to me like PQP is more pertinent to OSG than ODE ( more handwork needed than in Ogre for example). Ok, that was all , thanks for replying. I''ll wait for divine intervention :) Gab-
> I'm not sure this is the right mailing list for this question. Collision > response is entirely to do with the physics library, not the scene graph. > And it seems PQP is only a collision _detection_ library, not a collision > response. For that you'll need something like Open Dynamics Engine (ODE). > > John Donovan > Sony Computer Entertainment Europe > http://www.scee.com > > > [EMAIL PROTECTED] wrote on 03/08/2006 15:56:50: > > > > > Hello, > > I am fiddleing with osg and collision libraries. > > I managed to compile and run a little example using PQP collision > library. > > Problem is I don't know how to manage collision response other that > output a > > "collided!" message on console.. > > What I am looking for is a basic stop motion when colliding for first > person > > shooter like. > > Anyone helping ? > > Here is the source and models ( ~60K ) zipped for the sample( PQP lib > and > > includes are in for linux, windows needs pqp installed): > > http://gabdab.altervista.org/osg/pqp-demo.zip > > > > Thanks, > > Gab -- Email.it, the professional e-mail, gratis per te: http://www.email.it/f Sponsor: Partecipa al concorso Sheba, in palio tanti set di prodotti Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=5268&d=20060803 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
