I guess you are right,
I thought it might have been usefull to someone at least..
I think ODE is a little overhawled at the moment ( didn't find any FPS
example ).
It looks to me like PQP is more pertinent to OSG than ODE ( more handwork
needed than in Ogre for example).
Ok, that was all , thanks for replying.
I''ll wait for divine intervention :)
Gab-

> I'm not sure this is the right mailing list for this question. Collision 
> response is entirely to do with the physics library, not the scene graph. 
> And it seems PQP is only a collision _detection_ library, not a collision 
> response. For that you'll need something like Open Dynamics Engine (ODE).
> 
> John Donovan
> Sony Computer Entertainment Europe
> http://www.scee.com
> 
> 
> [EMAIL PROTECTED] wrote on 03/08/2006 15:56:50:
> 
> > 
> > Hello,
> > I am fiddleing with osg and collision libraries.
> > I managed to compile and run a little example using PQP collision 
> library.
> > Problem is I don't know how to manage collision response other that 
> output a
> > "collided!" message on console..
> > What I am looking for is a basic stop motion when colliding for first 
> person
> > shooter like.
> > Anyone helping ?
> > Here is the source and models ( ~60K ) zipped for the sample( PQP lib 
> and
> > includes are in for linux, windows needs pqp installed):
> > http://gabdab.altervista.org/osg/pqp-demo.zip
> > 
> > Thanks,
> > Gab
 
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