Did you try cleaning first and then building? Try that. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn Sent: Thursday, September 28, 2006 12:57 PM To: osg users Subject: RE: [osg-users] help about OpenThreadsWin32d.lib
Thank you. I have put the .lib in it and they are found. Now there is only one error which calls: invalid or corrupt file (File Statistics.obj) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Diane Yang Sent: Thursday, September 28, 2006 9:47 AM To: 'osg users' Subject: RE: [osg-users] help about OpenThreadsWin32d.lib I had added Producer\lib\win32 and OpenThreads\lib\win32. Have you looked at OSG's page on building with Visual Studio? It's here: http://www.openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/VisualStu dio The section at the bottom talks about VS2005 and Visual Studio Express and points to a "helpful page" with a bunch of instructions. Not entirely sure how necessary they are for you using VS2005, but I was building on VSExpress originally and followed those instructions. So I built on VSExpress, and then when I got a copy of VS2005, I opened up the project there without any issues. Make sure you read the OSG page on Getting Started whenever you get around to running the example applications. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn Sent: Thursday, September 28, 2006 12:13 PM To: osg users Subject: RE: [osg-users] help about OpenThreadsWin32d.lib yes I choose the "batch built" and built everything (static and share ) and I made this in the correct direction but there are missing some libraries. They are on the hard disk and I know how to add library folder. But I must choose that directories in every project (Applications, Core...) Is there an other possibility? Sascha -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Diane Yang Sent: Thursday, September 28, 2006 7:08 AM To: 'osg users' Subject: RE: [osg-users] help about OpenThreadsWin32d.lib Stephen, I haven't been following this thread much, but thought maybe I'd jump in. I just built OSG with VS2005 about a week ago. I was confused like you, but it turns out not to be complicated. As you've probably read, you need to build OpenThreads, Producer, and then OpenSceneGraph. The only thing that got me caught up was whether I was building each of them in debug mode, release mode, or some other mode. I was told I just need to be consistent in which mode I was building for each of them. Just to be safe, I chose the Batch Build option for each module and just built everything, creating both debug and release dll's for everything. And sure enough, everything built cleanly. As far as dependencies, I was confused about that too, but for just building OSG, you don't need any of that. Hope that helps? - Diane -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Northcott Sent: Thursday, September 28, 2006 12:07 AM To: [email protected] Subject: RE: [osg-users] help about OpenThreadsWin32d.lib Hello all.. So is there an idiots guide somewhere for building VS2005 and OSG? I really just want a confirmed start point, and dependencies list (if applicable). What I can't understand is how this can be so hard to simply build when downloaded as the latest official release, and built in the exact same directories that the pack expands to... I have tried *everything* suggested so far in these various discussions.. I can confirm that I have done this.. > Three conditions must be true in order for OSG to link with OT: > 1.. OpenThreadsWin32d.lib must be in the directory > "OpenThreads\lib\win32". > 2.. The properties for the project linking with OpenThreads, > under > "Linker->General->Additional Library Directories", must include the > path > "../../../OpenThreads/lib/$(PlatformName)" -- a relative path. > 3.. The "OpenSceneGraph" and "OpenThreads" directories must be > siblings (have the same parent folder) in order for the relative > path to > work. > Please check to make sure all three conditions are true. > -Paul I am getting hundreds and hundreds of errors, and using gobs and gobs of disk space for this build! I am stunned! Staring at all this through the little portals that VS05 provides onto it's world is going to make me pop a blood vessel I think! Errors range from not being able to find simple includes such as zlib.h to various parts of gdal. Having used OSG on the Mac for a while I am not overly concerned about issues with osgTerrain and gdal. There are also billions upon billions of warnings in every compile about 'unresolved external references', and lots of dll missing errors and so on.. Sorry for being so dumb, if I am missing something, but this is really turning into a nightmare!! Kind regards, Stephen. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
