Did you try cleaning first and then building? Try that.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn
Sent: Thursday, September 28, 2006 12:57 PM
To: osg users
Subject: RE: [osg-users] help about OpenThreadsWin32d.lib

Thank you. I have put the .lib in it and they are found.

Now there is only one error which calls:
invalid or corrupt file      (File Statistics.obj)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Diane Yang
Sent: Thursday, September 28, 2006 9:47 AM
To: 'osg users'
Subject: RE: [osg-users] help about OpenThreadsWin32d.lib


I had added Producer\lib\win32 and OpenThreads\lib\win32.

Have you looked at OSG's page on building with Visual Studio? It's here:

http://www.openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/VisualStu
dio

The section at the bottom talks about VS2005 and Visual Studio Express and
points to a "helpful page" with a bunch of instructions. Not entirely sure
how necessary they are for you using VS2005, but I was building on VSExpress
originally and followed those instructions. So I built on VSExpress, and
then when I got a copy of VS2005, I opened up the project there without any
issues.

Make sure you read the OSG page on Getting Started whenever you get around
to running the example applications.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn
Sent: Thursday, September 28, 2006 12:13 PM
To: osg users
Subject: RE: [osg-users] help about OpenThreadsWin32d.lib

yes I choose the "batch built" and built everything (static and share ) and
I made this in the correct direction but
there are missing some libraries.
They are on the hard disk and I know how to add library folder. But I must
choose that directories in every project (Applications, Core...) 
Is there an other possibility?
Sascha

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Diane Yang
Sent: Thursday, September 28, 2006 7:08 AM
To: 'osg users'
Subject: RE: [osg-users] help about OpenThreadsWin32d.lib


Stephen,

I haven't been following this thread much, but thought maybe I'd jump in. I
just built OSG with VS2005 about a week ago. I was confused like you, but it
turns out not to be complicated. As you've probably read, you need to build
OpenThreads, Producer, and then OpenSceneGraph. The only thing that got me
caught up was whether I was building each of them in debug mode, release
mode, or some other mode. I was told I just need to be consistent in which
mode I was building for each of them. Just to be safe, I chose the Batch
Build option for each module and just built everything, creating both debug
and release dll's for everything. And sure enough, everything built cleanly.

As far as dependencies, I was confused about that too, but for just building
OSG, you don't need any of that.

Hope that helps?

- Diane

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Northcott
Sent: Thursday, September 28, 2006 12:07 AM
To: [email protected]
Subject: RE: [osg-users] help about OpenThreadsWin32d.lib

Hello all..

So is there an idiots guide somewhere for building VS2005 and OSG?
I really just want a confirmed start point, and dependencies list (if  
applicable).

What I can't understand is how this can be so hard to simply build  
when downloaded as the latest official release, and built in the  
exact same directories that the pack expands to...

I have tried *everything* suggested so far in these various  
discussions..

I can confirm that I have done this..

>  Three conditions must be true in order for OSG to link with OT:
>       1.. OpenThreadsWin32d.lib must be in the directory
> "OpenThreads\lib\win32".
>       2.. The properties for the project linking with OpenThreads,  
> under
> "Linker->General->Additional Library Directories", must include the  
> path
> "../../../OpenThreads/lib/$(PlatformName)" -- a relative path.
>       3.. The "OpenSceneGraph" and "OpenThreads" directories must be
> siblings (have the same parent folder) in order for the relative  
> path to
> work.
>     Please check to make sure all three conditions are true.
>        -Paul

I am getting hundreds and hundreds of errors, and using gobs and gobs  
of disk space for this build! I am stunned!
Staring at all this through the little portals that VS05 provides  
onto it's world is going to make me pop a blood vessel I think!

Errors range from not being able to find simple includes such as  
zlib.h to various parts of gdal.
Having used OSG on the Mac for a while I am not overly concerned  
about issues with osgTerrain and gdal.

There are also billions upon billions of warnings in every compile  
about 'unresolved external references', and lots of dll missing  
errors and so on..

Sorry for being so dumb, if I am missing something, but this is  
really turning into a nightmare!!

Kind regards,
Stephen.




_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to