CommonC++ is gone!
PortAudio (gone for a long time ago).

The previous list is the current dependencies, hard to get around unless you want to rewrite everything... :-)

/Anders

On 10/6/06, E. Wing <[EMAIL PROTECTED]> wrote:
Actually, there was a long thread about this on the OpenAL mailing
list. Creative Labs (Windows) and the spec refused to dictate where
the OpenAL headers go. So everybody is free to do what they want. So
on Windows, there is no AL/ directory, on Linux it's <AL/al.h> and on
OS X it's <OpenAL/al.h>. End of story.

-Eric


On 10/6/06, Stephan Huber <ratzfatz at digitalmind.de> wrote:
>
> btw: OS X wants the OpenAL-includes from <OpenAL/al.h>
>

Is there any way to get Apple to do the right thing by API likes OpenGL and
OpenAL?  Frankly I find it really frutrasting that they just mess around
with include paths like this.  If they really have to do things the
"framework" way then the frameworks should contain the actual AL or GL
subdirectories.

IMHO, to push this nonesense onto developers is really unprofessional,
developers use OpenGL and OpenAL because they are standards that should work
seemless across platforms without silly hacks.   Would Apple be open to
fixing these problems?

Robert.
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Anders Backman               Email:    [EMAIL PROTECTED]
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