On Fri, 6 Oct 2006, E. Wing wrote:
Actually, there was a long thread about this on the OpenAL mailing
list. Creative Labs (Windows) and the spec refused to dictate where
the OpenAL headers go. So everybody is free to do what they want. So
on Windows, there is no AL/ directory, on Linux it's <AL/al.h> and on
OS X it's <OpenAL/al.h>. End of story.
-Eric
Then the right way to do it is to use "#include <al.h>" in your user
programs and then set up the proper -I flags when compiling, based on
the platform. Of course, those with GUI enviornments would click and point
their way to including the right path.
--
____ __ Eric Sokolowsky (GST) NASA Goddard Space Flight Center
/ __/__/_/__ Visualization Programmer Scientific Visualization Studio
/ __/ _/ / _/ 301.286.3751 Mailstop 610.3 Bldg 28 Rm E102
/___/_//_/__/ [EMAIL PROTECTED] Greenbelt, MD 20771
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