or if you use visualstudio, use the INCLUDE, LIB environment variable together with the command:  devenv /useenv

That makes life so much easier by making it possible to point out different include and lib directories...

/Anders

On 10/6/06, Eric Sokolowsky <[EMAIL PROTECTED]> wrote:
On Fri, 6 Oct 2006, E. Wing wrote:

> Actually, there was a long thread about this on the OpenAL mailing
> list. Creative Labs (Windows) and the spec refused to dictate where
> the OpenAL headers go. So everybody is free to do what they want. So
> on Windows, there is no AL/ directory, on Linux it's <AL/al.h> and on
> OS X it's <OpenAL/al.h>. End of story.
>
> -Eric

Then the right way to do it is to use "#include < al.h>" in your user
programs and then set up the proper -I flags when compiling, based on
the platform. Of course, those with GUI enviornments would click and point
their way to including the right path.


--
     ____   __     Eric Sokolowsky  (GST)    NASA Goddard Space Flight Center
    / __/__/_/__  Visualization Programmer    Scientific Visualization Studio
   / __/ _/ / _/ 301.286.3751                  Mailstop 610.3 Bldg 28 Rm E102
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Anders Backman               Email:    [EMAIL PROTECTED]
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