> > But I think there is definitely a need for a better > material/FX-presentation in OSG. Maybe we could use the > osgFX-class for that, any ideas? > It might be a lot easier to think of the material handling when the > material is nicely encapsulated in some form of > a FX-Class. The real power of COLLADA(FX) lies in its shader-handling > and representation of techniques/passes, those are > far beyond and more powerful than the usual fixed-function gl-statesets. > > Maybe we should also think about that, before pushing the reader/writer > ahead. > > heinrich
Heinrich, Your idea would be nice. At the moment I think that getting a more fully featured import export path would build more interest in Collada/OSG. We would then maybe have more Collada knowledgeable people such as you to drive forward extra native functionality in OSG. Most of us are groping in the dark with Collada at the moment :-) Cheers, Roger _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
