Hi Mike,

Other desires would be:

  - A more general mechanism for handling events.  I'd really like to be
able to handle arbitrary events via the same mechanism as mouse/keyboard
events.  For example, using either a keyboard key or a slider bar within
enclosing GUI decoration to drive view scaling.

I do plan to generalise events, but not in the current round of
coding, this will have to wait after osgViewer inception and the
OSG-1.3 release.

Things like GUI decoration outside the scope of osgViewer, and this is
the way I plan to keep it.  GUI either need to be kept with 3rd party
windowing toolkits or via a 3D GUI integrated and a separate NodeKit.

  - Support for a unified notion of time for both events and frame
statistics.  It sounds like you're already working on this for X11.  I
ran into the same issue on Windows as well.

This is my intent at least :-)

Further down the line we will probably need to change FrameStamp so it
has a ReferenceTime which runs in real time and SimulationTime that
runs by default in sync with RefernceTime, but could be speeded up or
slowed down for the purposes of a simulation.  I kinda like simplicity
though, so will stick to just ReferecentTime till we really really
need the seperate SimulationTime.

Robert.
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