My goals are 99% similar to the one of Mike here below.
Antoine
Mike Wittman wrote:
Hi Robert,
Here's my two cents on viewer needs:
Is your app event driven or frame driven?
Event driven.
Does your app have multiple scene graphs, multiples views and one or
more windows?
Yes.
Do you open and close windows regularly in the life of your
application?
Yes.
Do you need to integrate the OSG viewer functionality into existing
windows?
No.
Do you need to integrate the OSG viewer functionality into 3rd party
windowing
toolkits/applications(i.e. IE/Firefox)?
Yes.
Do you need support for distortion correction/compositing?
No.
Do you have availability of multiple/wish to use CPU cores?
Yes.
Do you have availability of/wish to use multiple GPU?
Not currently but possibly later.
Please feel free to add other ways of categorising viewer usage, or
actually answer the above.
Other desires would be:
- A more general mechanism for handling events. I'd really like to be
able to handle arbitrary events via the same mechanism as mouse/keyboard
events. For example, using either a keyboard key or a slider bar within
enclosing GUI decoration to drive view scaling.
- Support for a unified notion of time for both events and frame
statistics. It sounds like you're already working on this for X11. I
ran into the same issue on Windows as well.
-Mike
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