Hi Robert

 Is your app event driven or frame driven?


event driven

 Does your app have one scene graph, one view, one window?


yes

 Does your app have one scene graph, one view but multiple windows?


maybe in future

 Does your app have one scene graph, multiples views and one or more
windows?


maybe in future

 Does your app have multiple scene graphs, multiples views and one or
more windows?


no

 Do you open and close windows regularly in the life of your application?


yes

 Do you need to integrate the OSG viewer functionality into existing
windows?


no

 Do you need to integrate the OSG viewer functionality into 3rd party
windowing
  toolkits/applications(i.e. IE/Firefox)?


yes, in my case is Java (I'm using the JOGL context creation for that).
Inside JOGL you
can use GLCanvas (an awt component) and GLJPanel (a swing component), the
first is
intended to be used only in awt applications and the second for Swing
applicactions.
I'm saying that becouse using the GLJPanel component internally uses a
mechanism
to extract the render and put it on a swing surface (using pbuffers or
something compatible),
therefore the OpenGL states is changed and OSG shows a warning. I know that
is possible
to save the state after render, and restore it before calling rendering
process. A pair of methods
doing that for us, will be very appreciated, if not on any application that
we change the state after
osg rendering we should to replicate the code.

 Do you need support for distortion correction/compositing?


no

 Do you have availability of multiple/wish to use CPU cores?


yes

 Do you have availability of/wish to use multiple GPU?


no


--
Rafa.
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