The amount of details is only one of the many reasons why rendering in Osmand is so slow. The other reasons are that the engine uses only one core of today's standard 8 core CPUs. The second even more important reason is that the rendering is SW only. It doesn't use the extremely powerful GPU of our phones at all. The rendering speed could probably be many times faster without loosing any details if these 2 features will get implemented.
Other optimizations like displaying lees details when using car navigation would help too. Best regards, Vladimir Dne pátek 27. dubna 2018 13:39:04 UTC+2 Lennert Bakker napsal(a): > > I also tried a few apps and I found that Osmand maps have more of the > original OSM information in their maps. So that's what's slowing it down. > As suggested by Majka you could deactivate maps you don't use it will speed > up things. I would hate if the maps would be symplified to a TomTom level. > -- You received this message because you are subscribed to the Google Groups "Osmand" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
